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krus wrote:
>
> Hi all
> i'am very 'green' so bare over with me..
>
> I'm having two declared objects (just a sphere and a box):
> obj1 & obj2
> I would like to make a blob between them
>
> [...]
Where is written that the blob object accepts arbitrary objects as
components?
The allowed components are:
sphere{<Center>, Radius, [ strength ] Strength [COMPONENT_MODIFIER...] }
cylinder{<End1>, <End2>, Radius, [ strength ] Strength
[COMPONENT_MODIFIER...] }
Blobbing arbitrary objects isn't possible but you can achieve something
isosurface functions'. The IsoCSG library also contains some macros for
simplifying this:
http://www-public.tu-bs.de:8080/~y0013390/pov/ic/index.html
and it works for arbitrary functions, therefore also for shapes like
boxes. See:
http://www-public.tu-bs.de:8080/~y0013390/pov/ic/docu02.html#BlobShape
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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