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Nathan Kopp wrote:
>
> Yes, that's old MegaPov code. The feature that you are referring to
> (PHOTONS_DIRECT) was also called "global photons." When enabled, global
> photons would be used to focus the radiosity rays towards brighter objects
> in the scene. The purpose was to give better results with fewer samples.
> It wasn't completely successful, so it didn't get included in POV 3.5.
Ah, thanks for clearing this up.
I thought global photons were just desactivated by default but not removed
in POV-Ray 3.5, there is a lot of '#ifdef GLOBAL_PHOTONS' in the source at
various places.
Christoph
--
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Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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