Gilles Tran wrote:
>
> [...]
>
> I guess that the lack of answers is due to the fact that demo doesn't show
> off the benefit of it as some artefacts disappear but other come up (like
> the brighter spots in the middle of the walls or on the underside of the
> door). And the render time is longer too, which is an undesired effect I
> suppose.
It was just a first test mainly showing two things:
- increasing quality locally by increasing count is possible.
- there is a drawback because of increased calculation time because of the
function evaluations.
The bright sports are cased by really low count in that area (i tried to
bring down the calculation time). The Door does not look good because the
function does not take account of it.
Thanks to all for the replies BTW.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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