Warp wrote:
> Fabien HENON <fab### [at] caramailcom> wrote:
>
>>The point is that you always have to go to and back between the terminal
>>and your editor.
>
>
> With emacs it's easy to run povray with a keyboard shortcut (eg. alt-g
> or whatever).
>
Same for Pyvon Ctrl+g
>
>>It sometimes saves you from typing a '120-letter-long command line in a
>>terminal with the inherent mistakes you might do.
>
>
> It's not like you have to type the whole command every time. Shells usually
> have a command history.
> Besides, what type of parameters you give to povray which take 120 characters
> and which you can't put in your .povrayrc?
> When I have to write the rendering command for the first time (ie. it's
> still not in the command history), it's usually something like
> povray fil<tab> +sp8
> That's about 16 characters.
>
I have hardly exaggerated. What a hassle when you have to type a command
that does not correspond to your .povrayrc : You have to scroll your
cursor all the way every time you want to change a single parameter:
This is the latest command line I used for an animation. The file is
taken from Gilles Tran Maketree macro which I modified for the camera to
revolve around a tree.
povray +iextree3.pov +kff40 -p +kc +a0.1 +am2 +w640 +h480
+o/mnt/win_e/temp/arbre.png +fn
I have about 80 characters in the command line above.
Here is a copy of my .povrayrc :
+w320 +h240 -f +dgt +p
-l/mnt/win_c/winnt/fonts
-l/home/fabien/povray-3.5/include
Fabien
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