"Greg M. Johnson" wrote:
> If instead you had say a uniform field of particles (say an isosurface of
> f_noise3d), then you would be right to expect a circular area to be in
> focus, as these would be equidistant from camera.
Quite acceptable if there were a plane tilting away from me. The object covered
with sand particles (440k, count 'em) is an <ahem> f_noise3d isosurface ; }
Dave
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