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> The rest of the story has te be told by the title
> One practical question:
> Is the subject even suitable/ appropriate for IRTC?
> Including text in the description to tell part of the story seems more
> or less customary?
Irtc is pretty tolerable, but I am not sure if this would fit in topic.
With the story it is mostly ok, but I still keep wondering why there is
pov sign on the pills. Is POV-Ray the last and desperative action that
lonely people commit?
Refer to Too Lonely posted by T. Nikias few days ago, it has this same
pill theme, but it carries the message stronger.
I think Irtc is image contest and the consept of the image should be in
the image. The description can give background and reveal some hidden
messages but don't count on that to carry the message. Many people don't
even bother to read those decriptions.
> Especially any hints on the sink surface would be welcome, allthough it
> would probably be better for people less than a week playing around with
> POV to find out some stuff for them selves first ;-)
One good rule of thumb is that never make anything perfect. In this
picture there is pretty perfect reflection and perfectly sharp edge on
the stone board.
I like the stone texture a lot.
> One specific question I do have though: the interiors and textures
> included with pov only behave properly when objects are properly sized,
> I read in the docs,(and experimenting a bit with glass objects confirmed
> this.) However I can't seem to find what 'properly sized' is, or how big
> a povunit is.
I think it is what you wan't it to be. I like to use scale of 1 povunit
to 1 meter, but many like 1 unit to 1 cm or less.
> The answer is probably that that it not defined, but the interiors in
> the includes seem to behave better at some sizes than others. Are there
> any guidelines for this?
If someone knows any guidline for povray, i'd like to hear it =)
> P.P.S. Don't worry I am fully prepared to come in last last...
This picture has potential to be much more than the last, study works of
the masters (you find many posting here) and try to figure out what
makes the difference (and tell me because I am trying to figure it out
myself).
--
camera{look_at y+2angle 135} box{-1 9pigment{rgb.8} finish{reflection.3}
no_image}#macro l(a) light_source{8*a rgb a/vlength(a)fade_power 2
fade_distance 3}#end l(x)l(y)l(z)l(1-x)l(1-y)l(1-z)l(x+y+z) sphere{4 3
finish{reflection 1}no_shadow}//pto
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