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Timothy Groves wrote:
> But as for unit patches...how the heck would I do that?
The usual way is to use an image map. As long as the resolution of the
image map is higher than the resolution at which your image is rendered,
it'll look fine.
My own 'Void Sphinx' fighter (which you can find in the archives, if you
search on those words) used this method.
You could also create a simple design as CSG objects, and difference
them from your main object. I've used this technique as well, and it
works fairly well.
A unit marking doesn't have to be complicated... a red square with the
number 12 in it, for instance, could be created using the box and text
primitives.
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