POV-Ray : Newsgroups : povray.binaries.images : T-13 Fisher Recon Starfighter : Re: T-13 Fisher Recon Starfighter Server Time
15 Aug 2024 02:28:14 EDT (-0400)
  Re: T-13 Fisher Recon Starfighter  
From: Dawn McKnight
Date: 17 Aug 2002 16:02:13
Message: <3D5EABC2.1010902@mac.com>
Timothy Groves wrote:


> But as for unit patches...how the heck would I do that? 


The usual way is to use an image map.  As long as the resolution of the 
image map is higher than the resolution at which your image is rendered, 
it'll look fine.

My own 'Void Sphinx' fighter (which you can find in the archives, if you 
search on those words) used this method.

You could also create a simple design as CSG objects, and difference 
them from your main object.  I've used this technique as well, and it 
works fairly well.

A unit marking doesn't have to be complicated... a red square with the 
number 12 in it, for instance, could be created using the box and text 
primitives.


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