POV-Ray : Newsgroups : povray.binaries.images : Battlemech WIP mo' ambitions, mo' problems! : Re: Battlemech WIP mo' ambitions, mo' problems! Server Time
15 Aug 2024 02:32:48 EDT (-0400)
  Re: Battlemech WIP mo' ambitions, mo' problems!  
From: Francois Labreque
Date: 13 Aug 2002 21:05:15
Message: <3D59AC61.7020202@videotron.ca>
f00 wrote:
> Hi there,
> 
> as promised, here's my current
> haven't-had-too-much-sleep-at-the-middle-of-the-night-work-in-progress-pictu
> re. I have added some (I admit: still very cheap) background desert theme
> with fog / dust and I've also changed the camouflage texture to a more
> *realistic* one. I made it more matte and added some black burning stains
> and rust. The colors of the texture have been changed to aquire a more
> desert-like look.

You're really getting somewhere with this.  You should uv-map your 
texture on the rockets, though.  The checkered pattern will look a lot 
better.


-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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