|
|
Rune wrote:
>
> Impressive. :)
Thanks.
>
> But as much as these type of simulations are very fun and impressive,
> I'm still hoping to see mechanics simulations of object that are *not*
> like jelly. (Is that what is called rigid body dynamics?) While I can
> think of tons of scenarios where mechanics between solid object would be
> useful, I practically can't think of any where these jelly type of
> objects can be used. Of course, that might just be me.
Well, rigid body dynamics is not what this is all about. While it is
perfectly possible to make things more stiff with appropriate integration
methods and small stepsizes it is not possible to make things completely
hard since the used methods depend on the deformations to calculate the
forces.
The main reasons why the bar is that soft are that i did not yet implement
higher order integration methods and less stiff systems are better for
testing things because these are less likely to cause problems with the
numerics.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|