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Dawn McKnight wrote:
>
> Well...
>
> At the risk of being a nogoodnik...
>
> You've created an atmospheric fighter here, not a starfighter. You have
> twin engines which have thrust along the longitudinal axis, which is
> nice, but you don't seem to have any reaction control thrusters... your
> figher couldn't turn in space.
Welll...actually, it's meant to be a dual-purpose ship, both atmospheric
and space. The two 'engines' are reaction-mass tanks; the engine
itself is centerline.
I figured that reaction thrusters would be placed on the wingtips, nose
and tail; haven't added any yet.
> Also, it could use more surface texture... greeblies, if you will.
> Weathering, paint, unit markings... something. Anything.
Yeah...no idea how to do that without using external textures, and I
don't wanna do that. I'd definitely like to add some control surfaces
to the wings and tail...got lazy on that.
But as for unit patches...how the heck would I do that? The only way I
can think of is by using an external texture, and I'd rather not do
that. It always looks like hell, compared to what the renderer itself
is capable of. The other option is to painstakingly build it with
zillions of tiny triangles, and embed the mesh into the
wing...shudder...
--
ICQ#66022322
"It's a terrifying thing, isn't it? To live in fear.
That's what it's like to be a slave."
--Rutger Hauer, Bladerunner
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