POV-Ray : Newsgroups : povray.binaries.animations : Re: mechanics simulation (908k) : Re: mechanics simulation (908k) Server Time
2 Nov 2024 05:21:22 EDT (-0400)
  Re: mechanics simulation (908k)  
From: Christoph Hormann
Date: 12 Aug 2002 16:29:20
Message: <3D581A9F.64106842@gmx.de>
Tek wrote:
> 
> Very impressive.
> 
> One small criticism: it looks like your bendy object hasn't got smooth shading.
> i.e. you can see the polygons as it's falling off.

Yes, that's a problem, but it's difficult to fix in a general way.  The
corners should remain sharp so smoothing the whole mesh isn't an option. 
I would have to save additional topology data.  

An alternative would be to trigger smoothing if the angle between
triangles is below a certain threshold.  If anyone has ability and time to
implement this that would be great.

> But anyway, it looks amazing, please post some more renders :)
> 

Thanks.

Christoph

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