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Tek wrote:
>
> Very impressive.
>
> One small criticism: it looks like your bendy object hasn't got smooth shading.
> i.e. you can see the polygons as it's falling off.
Yes, that's a problem, but it's difficult to fix in a general way. The
corners should remain sharp so smoothing the whole mesh isn't an option.
I would have to save additional topology data.
An alternative would be to trigger smoothing if the angle between
triangles is below a certain threshold. If anyone has ability and time to
implement this that would be great.
> But anyway, it looks amazing, please post some more renders :)
>
Thanks.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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