Warp wrote:
>
> John VanSickle <evi### [at] hotmail com> wrote:
> > First, incorporate quadrilaterals into the mesh object. This would
> > make polygon modelling simpler.
>
> What would be the advantage of this over using two triangles?
When something is extruded, it makes more sense to extrude edges as
quads rather than a pair of triangles.
It also makes it easier to deal with a problem involving the Loop
method of surface subdivision.
Regards,
John
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