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Warp wrote:
> John VanSickle <evi### [at] hotmailcom> wrote:
>
>>First, incorporate quadrilaterals into the mesh object. This would
>>make polygon modelling simpler.
>>
>
> What would be the advantage of this over using two triangles?
None for native pov, but when converting other 3D mesh formats, some
of them do not stick to the triangles and have either quadrilaterals,
or simple polygon ("simple", because not like the Pov polygon object).
So supporting the polygon in mesh would allows an easier writing of the
conversion programs.
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