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For starters, try:
media{ scattering{5,.01 extinction .001} method 3 }
Don't forget the 'hollow' keyword in the object block; it's so easily
left out sometimes.
Nice water, by the way. What happened to your height_field, though? It's
got some strange artifacts I haven't seen before. What color depth did
you use when making it?
Bryan wrote:
> Ok, I have the scene set up, but I want to get a good media for the water.
>
> It should be slightly green and I want to see light rays casting down from
> the sun.
> I have tried, but I just can't get the hang of it.
>
>
>
--
Samuel Benge
sbe### [at] caltel com
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