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Nice! I like rainbows inside the spheres most of all....
Steven Pigeon wrote:
> "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
> news:Xns### [at] 204213191226...
>
>>"Steven Pigeon" <pig### [at] iroumontrealca> wrote in
>>news:3d4157bf@news.povray.org
>>
>>
>>>>it would be nice, if You would increase photons count
>>>>
>>>it already has a spacing of 0.002,
>>>and requires 300 Meg of ram. So,...
>>>
>>I have simmilar problem :) I started doing my logo "Raf256" from gass...
>>
> my
>
>>computer is already runing out of 256 RAM, photon spacing is still litte
>>
> to
>
>>high... and I have only "R" and "a" in scene yet ;))) I'm using dispersion
>>so i need much more photons to get nice results :/
>>
>
> I have a 512 Meg machine (a p4 1.5 Ghz, a Hp pavilion zt1185) and I also
> have
> work to do... So I try to keep memory consumption under 400 megs. I've made
> another render with slightly denser photon maps, but while it took a mere
> 12h or so
> to render, I got my machine swapping a bit.
>
> long life to overnight renders.
>
> Best,
>
> S.
>
>>--
>>#macro
>>
> g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
>
>>pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local
>>
> l=mod(c,100
>
>>);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end
>>
> light_source{
>
>>y 2}sphere{z*20
>>
> 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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