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Which one? :)
Clouds: a POV implementation of Hugo Elias' cloud texture
(http://freespace.virgin.net/hugo.elias/models/m_clouds.htm) which I'm
sure you are familiar with, and "light sourced" using a simple bump
mapping technique (shifting the shadows away from the light source). I
did a basic outline of the process
here:http://www2.taconic.net/bullfrog/sky/lightsourced_clouds/simple_bumpshaded_clouds.html.
I also tried to incorporate cloud glow near the sun based the dot
product between the sun direction and the texture point on the cloud
plane.
Sun: spherical pigment applied to the sky_sphere - appropriately scaled.
Water: pigment with some degree of transparency (and filtering, I
think), absorption media and simple bozo normal.
Terrain: a shoddy slope pigment and turbulated granite normal.
Sorry, but I don't have the code in front of me right now. Hope this
helps.
Abe
Christoph Hormann wrote:
> Nice, how did you do the texture?
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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