POV-Ray : Newsgroups : povray.binaries.images : classic mountains and water : Re: classic mountains and water Server Time
15 Aug 2024 06:16:31 EDT (-0400)
  Re: classic mountains and water  
From: Abe
Date: 24 Jul 2002 20:22:49
Message: <3D3F4454.D6FF9695@taconic.net>
I don't have the source at my fingertips right now, but it was basically
a combination of scattering media (type 1) and a complementing
absorption media (using a _nearly_ identical color to the scattering
media). If you will pardon some generic code, it was roughly as follows
 
sphere{
 y-earth_radius+camera_position, earth_radius+scat_atmosphere_height
hollow 
 pigment{clear}}
 interior{media{scattering{1 scat_color*scat_intensity, extinction 0}}} 
}
sphere{
 y-earth_radius+camera_position, earth_radius+absorp_atmosphere_height
hollow 
 pigment{clear}}
 interior{media{absorption absorp_color*absorp_intensity}}} 
}

Mind you, this is likely not the best nor final solution.

Abe

_Light_Beam_ wrote:
> 
> Can we know the media you used to make this blue haze (source ?) Thanks.
> 

> 3d3e04bb@news.povray.org...
> > Wow! Yet another render that cures our Terragen envy! :)
> >
> >


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