|
![](/i/fill.gif) |
Gilles Tran wrote:
>
> [...]
> - Render time at 1200*1600 takes 6 hours and 600 MB of RAM (P4, 1.7Gz, 1Gb
> RAM)
You are really lucky. I'm currently at 3 days, 7 hours for 800x600... ;-)
It's impressive as usual. I am looking forward to the detail views.
> [...]
> - The hardest part was to create the backlit leaves for the main tree. For
> this I had to make "fleshy" leaves and fill them with scattering media. I
> wish I could have done it on all the plants, but either I'll wait for faster
> machines or find a better solution for backlit translucent material. Some of
> the flowers were double_illuminated.
It looks quite good for a view facing the sun, i know this can be really
hard. Anyway i suppose a larger render will reveal some more problems in
that concern.
> [...]
> - Regrets : the lighting. I had a lot of trouble with it, as the original
> image
> is not very gamma-tolerant : it looked ugly on low-gamma monitors and much
> too dark on others. I had to find a middle way so I tweaked the tones in
> post-process and some colors were lost (and there's some extra graininess
> too). I hope it looks right on your PC or Mac.
It looks all right here. Recently i have been rendering a lot of scenes
with 16 bit output and adjusting things afterwards, there is no quality
loss compared to the direct gamma corrected render this way.
One critique: the disturbance in the water resulting in a blur of the
reflection is strangely patterned, there seem to be very abrupt changes
from flat to disturbed surface.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |