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hughes b wrote:
> "Jon B" <prm### [at] indecisions org> wrote in message
> news:3D3### [at] indecisions org...
>
>>Ahh, yes yes, by your method I do understand that I would get the full
>>view of it interacting with my finish/normal statements. The image_map
>>method has proved to be very sucessful in this case. If for some reason
>>I'm not satisfied with the image_map method, I will definately follow
>>your image_pattern method. Thank you very much, both you guys :-)
>>
>>Pretty much the finalized image of the start buttons.
>>
>>http://www.hostriot.com/072002/help-4.png
>
>
> YW from me, glad that is all you wanted to get done. Thought it was more
> complex a question. I agree that the image pattern would help distinguish
> between the imprints and plastic, just that it might not seem neccessary for
> this depending on the lighting angles and scale.
>
> Looking at the button again I think you need the torus to drop lower on the
> inside edge. Although it would then begin curving away from the central
> depression requiring another torus to reverse the curve direction back
> inward. In other words a second, smaller, clipped torus at the conjunction
> of the first and the sphere.
>
>
>
http://www.hostriot.com/072002/New-Buttons.jpg
I'm was redoing the buttons because I didn't like how they looked.
Right now I'll be adding a slightly more curved edge at the ring on top
of the button. I also switched over to the image_pattern method which I
found to work better since now I get the phong interaction with the lights.
-Jon
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