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JRG wrote:
>
> I just revisited the *balls filling a container* simulation to test my new
> programming skill (hehe just passed my C exam).
> While it's not perfect (some balls clearly intersect) it does the job. The program
> took ~20 min to calculate 800 frames (30 iterations per frame, 400 balls and ~10
> millions collisions). Then each frame took about 9 sec to render with POV.
Nice, could you have a few more words on the algorithm used? How do you
handle multiple simultaneous collisions of one ball?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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