See scenes/radiosity/cornell.pov for accurate diffuse light source
definition. For this scene dividing the sources for sub patches
isn't necessary. For animation you can render one 360 degree view
from the center of the room and use the radiosity data from that
frame in the animation. It will be faster than sampling radiosity
for all frames.
_____________
Kari Kivisalo
Post a reply to this message
|