The technique is still in the making. The purpose is to overcome high
render times. I cringe to think of how long it takes to render a scene
that combines radiosity and isosurfaces.
Kevin Ellis wrote:
> Yet again, another nice image. The faked radiosity works well on the outer
> surface but inside the holes it is more obvious that it is faked. I feel
> that radiosity gives a much better definition of detail in shadowed areas,
> although this would probably require quite high settings.
>
> Kev
>
>
>
--
Samuel Benge
sbe### [at] caltel com
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