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Warp wrote:
>
> Tom A. <tar### [at] my-dejacom> wrote:
> > I haven't tried it, but you might be able to get something like it with
> > a bunch of clear cylinders between you and the mirage, axis of cylinder
> > perpendicular (or not quite ?) to the camera, different iors in each
> > cylinder.
>
> Remember to raise max_trace_level accordingly and be prepared for a
> really long render... ;)
>
> --// - Warp -
I just posted an animation on the binaries.animation group that uses an
isofunction to generate heat waves.
Since the question was originally posted here, I thought I'd post a
pointer to it.
And using the single object (admittedly an isosurface) wasn't too bad -
took about 30 seconds per frame, including the 5-10 seconds to parse the
blobman.
--
Tom A.
Avon: I'm going to reprogram this computer.
Jenna: It still won't make you likable. - Blake 7
Deja mail is gone. Look for me at raugost at yahoo . com
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