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Not very inspired lately, so I've been playing with height_fields and
isosurfaces.
This scene has one hf, skewed, about 200 isosurface rocks, also skewed,
3 area_lights and one greenish isosurface sitting on the ground.
For the most part the rocks blend in with the bedrock, which I suppose
is a good thing. They use the granite pattern for displacement and were
given the same texture as the hf.
I purposely made the color of the sky a little extreme, attempting to
emulate the great turn of the century painter, Maxfield Parrish.
The greenish isosurface is a cylinder displaced with multiple cos
functions added in a while loop. I think it may be related to the
Fourier Series, though I don't really know much about them.
Render time was just shy of 20 minutes, thanks to the very simple
area_lights (all 2x2).
Any questions, comments etc. are always welcome!
--
Samuel Benge
sbe### [at] caltel com
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