|
![](/i/fill.gif) |
Samuel Benge wrote:
> Glad to see you're still posting here, Dave :) Have you tried this trick
> using cylinders, cones and torii in csg operations yet? Those objects
> should take well to linear transformations, as opposed to blobs and
> isosurfaces which may give strange results using this technique.
As a matter of fact, I am currently working on a couple of crayons using this
technique, involving CSG of a cylinder and a cone, scaled in two directions.
If it works out, I will post.
Post a reply to this message
|
![](/i/fill.gif) |