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Glad to see you're still posting here, Dave :) Have you tried this trick
using cylinders, cones and torii in csg operations yet? Those objects
should take well to linear transformations, as opposed to blobs and
isosurfaces which may give strange results using this technique.
Dave Dunn wrote:
> Here is an image that came out of a discussion in our Thrursday night
> POV-Ray chat on AOL. The idea was to obtain a subsurface scattering
> effect without using media, just to see if it could be done. While far
> from perfect, this method shows promise, but is very slow.
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--
Samuel Benge
sbe### [at] caltel com
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