|
![](/i/fill.gif) |
earthdog wrote:
> TinCanMan wrote:
>
>>> I've posted the source for the scene in povray.text.scene-files. I
>>> wouldn't think the scene is scaled abnormally. The sphere is one
>>> pov-unit in radius. The camera is location<-7,6,-4>. I'm stumped.
>>>
>>> -- Jeff
>>>
>>
>>
>> Yeah I see that now. I think it is as ingo said. The light source is
>> too
>> close to the object. The resulting photons get spread out too much to
>> cover
>> the entire object. In order to get smoother results at this distance you
>> need to play with the various settings, either increase 'count' or
>> deacrease
>> 'spacing' (use only one of the two as they mutually exclusive, only
>> one is
>> used if both are specified), also try increasing 'radius'.
>>
>> -tgq
>>
>>
>
> Thanks for the help. As I told Ingo, I used his suggestions and got rid
> of any 'count' reference and decreased my spacing and added a glass
> cylinder. I may have gone overboard with 'spacing 0.001'. I took about
> 6 minutes to open up this reply window while pov sorts ~18,000,000
> photons -- not to mention other open apps on my desktops. So far, the
> results look good, using the just released 3.5 final. Seems very
> stable. I think if there were a memory leak in the linux version, I'd
> have found it :).
>
Done Tracing
Statistics for ball.pov, Resolution 320 x 240
----------------------------------------------------------------------------
Pixels: 77120 Samples: 92472 Smpls/Pxl: 1.20
Rays: 97612642 Saved: 19447212 Max Level: 25/25
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Cone/Cylinder 60967976 41877574 68.69
Plane 78514450 57743972 73.55
Sphere 54848089 34338253 62.61
Bounding Box 156629782 121151998 77.35
Light Buffer 1480185 1235915 83.50
Vista Buffer 268009 216165 80.66
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 370062 Succeeded: 168376
Reflected Rays: 47503012 Total Internal: 10855157
Refracted Rays: 20684856
Transmitted Rays: 15962997
Number of photons shot: 13369305
Surface photons stored: 17603052
Priority queue insert: 640406
Priority queue remove: 106504
Gather function called: 120143
----------------------------------------------------------------------------
Smallest Alloc: 10 bytes Largest: 327688
Peak memory used: 352516132 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Photon: 0 hours 32 minutes 25.0 seconds (1945 seconds)
Time For Trace: 0 hours 22 minutes 54.0 seconds (1012 seconds)
Total Time: 0 hours 49 minutes 18.0 seconds (2958 seconds)
Post a reply to this message
Attachments:
Download 'ball.png' (35 KB)
Preview of image 'ball.png'
![ball.png](/povray.binaries.images/attachment/%3C3D2C5729.3050209%40NOSPAMevil3d.net%3E/ball.png?preview=1)
|
![](/i/fill.gif) |