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TinCanMan wrote:
>>I've posted the source for the scene in povray.text.scene-files. I
>>wouldn't think the scene is scaled abnormally. The sphere is one
>>pov-unit in radius. The camera is location<-7,6,-4>. I'm stumped.
>>
>>-- Jeff
>>
>
>
> Yeah I see that now. I think it is as ingo said. The light source is too
> close to the object. The resulting photons get spread out too much to cover
> the entire object. In order to get smoother results at this distance you
> need to play with the various settings, either increase 'count' or deacrease
> 'spacing' (use only one of the two as they mutually exclusive, only one is
> used if both are specified), also try increasing 'radius'.
>
> -tgq
>
>
Thanks for the help. As I told Ingo, I used his suggestions and got rid
of any 'count' reference and decreased my spacing and added a glass
cylinder. I may have gone overboard with 'spacing 0.001'. I took about
6 minutes to open up this reply window while pov sorts ~18,000,000
photons -- not to mention other open apps on my desktops. So far, the
results look good, using the just released 3.5 final. Seems very
stable. I think if there were a memory leak in the linux version, I'd
have found it :).
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