POV-Ray : Newsgroups : povray.binaries.images : Metal texture/normal gurus.. : Re: Metal texture/normal gurus.. Server Time
15 Aug 2024 10:25:48 EDT (-0400)
  Re: Metal texture/normal gurus..  
From: John VanSickle
Date: 6 Jul 2002 05:28:24
Message: <3D26B853.F83A72B4@hotmail.com>
Patrick Dugan wrote:
> 
> I am trying to create a "realistic" rose gold metal texture.  I want to have
> very small dents and bumps
> show up sparingly.  The example I have tried below creates small dents and
> bumps but they are quite
> close together and there are a lot of them.  What method/command in the
> normal will space these small
> dents and bumps much further apart but keep them as small?

Use a normal map:

normal { granite
  normal_map {
    [.5 granite .0000001]
    [.5 granite ]
  }
}

I use this on my Rusty character to give his gold texture the look
of gold plating that is exfoliating due to corrosion.

Regards,
John


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