Patrick Dugan wrote:
>
> I am trying to create a "realistic" rose gold metal texture. I want to have
> very small dents and bumps
> show up sparingly. The example I have tried below creates small dents and
> bumps but they are quite
> close together and there are a lot of them. What method/command in the
> normal will space these small
> dents and bumps much further apart but keep them as small?
Use a normal map:
normal { granite
normal_map {
[.5 granite .0000001]
[.5 granite ]
}
}
I use this on my Rusty character to give his gold texture the look
of gold plating that is exfoliating due to corrosion.
Regards,
John
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