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Dave VanHorn wrote:
>
> [...]
>
> Thanks.
> I didn't see that in the release version docs.
This part has not changed from 3.1. Look for 'Refraction' in the 3.1 docs
and you will find the same text.
>
> So I took that out of the finish statements, and put it in the object
> statements, as shown.
> It still seems like a "finish" element to me..
> In the old system, I define a part, then I apply a finish that says what
> sort of material it is, and wether or not it has any transparency.
>
> Now, I have to define everything about transparency EXCEPT refraction in the
> finish, and put the refraction in on the object itself. Very messy for
> making objects transparent in one render, and not in the next.
The reason is explained in 'Why are Interior and Media Necessary?' just a
few pages before the mentioned chapter:
http://www.povray.org/working-docs/id000176.html
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 30 Jun. 2002 _____./\/^>_*_<^\/\.______
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