Rafal 'Raf256' Maj wrote:
>>>what are formulas for diffrent camera types (especialy for fish_eye
>>>and ultra_wide)
>>
>>IIRC you have C skills so you can look for it in POV sources.
>
>
> no time to do this now :/
>
I would guess it is much simpler to have a look at the formulas
in the source, than try to explain it by abstract mathematical
formula, because -- as a consequence of the way raytracing works
-- the cameras are defined "backwards", i.e. you enter pixel
coordinates and the camera constructs a ray.
The Function is called "create_ray()" and is located in RENDER.c
It is really pretty much self explaining... :-)
Hermann
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