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Alf Peake wrote:
> That looks very expensive in cpu time.
Scene contains 164 frame level objects; 0 infinite.
Statistics for orca 3.5 b.pov, Resolution 800 x 400
----------------------------------------------------------------------------
Pixels: 320000 Samples: 320000 Smpls/Pxl: 1.00
Rays: 492228 Saved: 35 Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 32155223 20386230 63.40
Cone/Cylinder 39869731 2213136 5.55
CSG Intersection 13301552 582372 4.38
CSG Merge 6238327 169658 2.72
CSG Union 4495151 234264 5.21
Height Field 13335440 168543 1.26
Height Field Box 13335440 11885943 89.13
Height Field Triangle 1153959 170167 14.75
Height Field Block 15487889 1359226 8.78
Height Field Cell 14942533 614320 4.11
Sphere 50414608 42802373 84.90
Bounding Box 248691253 92658952 37.26
Light Buffer 730459976 436779338 59.80
Vista Buffer 2917513 2114770 72.49
----------------------------------------------------------------------------
Calls to Noise: 130318872 Calls to DNoise: 126940885
----------------------------------------------------------------------------
Media Intervals: 78763089 Media Samples: 1033878595 (13.13)
Shadow Ray Tests: 69186435 Succeeded: 39873442
Reflected Rays: 297
Transmitted Rays: 171931
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 19480
Peak memory used: 33539512 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 3.0 seconds (3 seconds)
Time For Trace: 0 hours 27 minutes 29.0 seconds (1648 seconds)
Total Time: 0 hours 27 minutes 31.0 seconds (1651 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 3.72 seconds, user 1522.22 seconds, total 1525.94
seconds
Render averaged 209.71 PPS over 320000 pixels
> Its a long time since I immersed myself in the
> deep blue but it looks right.
I had to fiddle with settings a while to get it where it
is now, but it still doesn't look quite what I want.
Of course, the REAL tricky part comes next: finishing the
scene. ORCA ain't even close to complete, and I also want
to add a submarine similar to the Tuatha de Dannan from
Full Metal Panic!. THAT is gonna knock your socks off, if
I can pull if off. The other scene I'm working on is the
central computer core of my version of the TDD. (Oddly
enough, the de Dannan's central core is straight along the
idea *I* had). Don't know if I'm gonna model the entire
interior, or just do the computer core and the exterior
as separate scenes.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
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