POV-Ray : Newsgroups : povray.binaries.images : Blah : Re: Blah Server Time
15 Aug 2024 10:20:13 EDT (-0400)
  Re: Blah  
From: Timothy R  Cook
Date: 2 Jul 2002 14:45:50
Message: <3D21F4DD.8080707@bellsouth.net>
Alf Peake wrote:
 > That looks very expensive in cpu time.

Scene contains 164 frame level objects; 0 infinite.

Statistics for orca 3.5 b.pov, Resolution 800 x 400
----------------------------------------------------------------------------
Pixels:          320000   Samples:          320000   Smpls/Pxl: 1.00
Rays:            492228   Saved:                35   Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                           32155223        20386230     63.40
Cone/Cylinder                 39869731         2213136      5.55
CSG Intersection              13301552          582372      4.38
CSG Merge                      6238327          169658      2.72
CSG Union                      4495151          234264      5.21
Height Field                  13335440          168543      1.26
Height Field Box              13335440        11885943     89.13
Height Field Triangle          1153959          170167     14.75
Height Field Block            15487889         1359226      8.78
Height Field Cell             14942533          614320      4.11
Sphere                        50414608        42802373     84.90
Bounding Box                 248691253        92658952     37.26
Light Buffer                 730459976       436779338     59.80
Vista Buffer                   2917513         2114770     72.49
----------------------------------------------------------------------------
Calls to Noise:          130318872   Calls to DNoise:      126940885
----------------------------------------------------------------------------
Media Intervals:          78763089   Media Samples:       1033878595 (13.13)
Shadow Ray Tests:         69186435   Succeeded:             39873442
Reflected Rays:                297
Transmitted Rays:           171931
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:            19480
Peak memory used:         33539512 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   3.0 seconds (3 seconds)
Time For Trace:    0 hours 27 minutes  29.0 seconds (1648 seconds)
     Total Time:    0 hours 27 minutes  31.0 seconds (1651 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 3.72 seconds, user 1522.22 seconds, total 1525.94 
seconds
Render averaged 209.71 PPS over 320000 pixels

 > Its a long time since I immersed myself in the
 > deep blue but it looks right.

I had to fiddle with settings a while to get it where it
is now, but it still doesn't look quite what I want.

Of course, the REAL tricky part comes next: finishing the
scene.  ORCA ain't even close to complete, and I also want
to add a submarine similar to the Tuatha de Dannan from
Full Metal Panic!.  THAT is gonna knock your socks off, if
I can pull if off.  The other scene I'm working on is the
central computer core of my version of the TDD.  (Oddly
enough, the de Dannan's central core is straight along the
idea *I* had). Don't know if I'm gonna model the entire
interior, or just do the computer core and the exterior
as separate scenes.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

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