|
![](/i/fill.gif) |
Christoph Hormann wrote:
> One thing that i'm missing about double_illuminate is a possibility to
> diminish the amount of light from the back surface, something like an
> additional float parameter between 0 and 1. Of course for such scenes
> where only the back side is visible there is no need for it.
I'm with you there. Even more than that, there should be optional
double_illuminate keywords for texture_maps so you could make, for
example, realistic leaves. You could simulate the effect of variable
thickness on a very minute scale without having to use impossible media
settings.
--
Samuel Benge
sbe### [at] caltel com
Post a reply to this message
|
![](/i/fill.gif) |