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Samuel Benge wrote:
>
> I'm glad that POV 3.5 now supports radiosity interaction with double
> illumination. When MegaPOV came out with it's double_illumination
> keyword, I tried a similar experiement with no apparent effects from the
> radiosity.
> This is just a simple test of this interaction involving a barn made
> from wood beams and fiberglass panels. Sun shines past a tall box
> casting partial light onto the barn, thus simulating scattered light inside.
> Questions, Comments?
Very neat, i never thought the effect could be that realistic.
One thing that i'm missing about double_illuminate is a possibility to
diminish the amount of light from the back surface, something like an
additional float parameter between 0 and 1. Of course for such scenes
where only the back side is visible there is no need for it.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 14 Jun. 2002 _____./\/^>_*_<^\/\.______
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