Samuel Benge wrote:
>
> Artis wrote:
>
> > Nice idea and image....
> >
> > ...but that's just a cheap trick, you have to use media (^&
>
> The problem with subsurface scattering via media is that the light still
> passes through in a straight line. The light isn't made diffuse after
> exiting the object, so all you get on the other side are objects that
> have clean shadows. I can only imagine how long a render would take with
> radiosity and media coupled together!
My tests with MegaPOV show that radiosity and media don't seem to work
together in the way you imply. In fact, I'm not really sure how they
work together at all; maybe radiosity is affected by emission media or something?
I've no idea if this was fixed in 3.5.
-Xplo
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