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Artis wrote:
> Nice idea and image....
>
> ...but that's just a cheap trick, you have to use media (^&
The problem with subsurface scattering via media is that the light still
passes through in a straight line. The light isn't made diffuse after
exiting the object, so all you get on the other side are objects that
have clean shadows. I can only imagine how long a render would take with
radiosity and media coupled together! This trick actually simulates the
effect rather accurately, as far as I can tell.
But I know you must just be kidding, because who would want another
person to endure a month-long render? ;)
--
Samuel Benge
sbe### [at] caltel com
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