Scott Wasson wrote:
> texture {
> #if (0)
> pigment { Blue }
> #else
> pigment { Green }
> #end //if(0)
> }
> Any #-whatever within the 2nd layer texture causes this error. Try
> replacing the #if .. #else .. #end with #declare causeParseError = 1;
If POV SDL is like C, might need to have #if flush with
left margin, instead of indenting it.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
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