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Christopher James Huff wrote:
> To render at that aspect ratio, try setting right to x*1 and up to y*0.25.
> For the no distortion, including perspective distortion, you need an
> orthographic camera. This means the camera rays will be parallel, not
> spreading out as with the other types, but you will need to size the right
> and up vectors to the desired camera view area, just keep them in a 4/1
> ratio.
Just on a final note to this thread, for anyone using it now or in the
future as reference, the aspect ratio is right:up, so since mine was
400x100, a 4:1 ratio, it was right x*4; up y*1, and then I have modified
those to get the proper "zoom" of the camera, but the ratio must be kept
4:1, so it can be modified to say, 100:25.
--
Kevin
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