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TinCanMan wrote:
>
> I was thinking about this the other night and am not sure how possible or
> easy to do it would be. Would it be possible to make a patched POV that
> could use 'ior mapping', i.e., ior values could use something like a density
> map for varying ior values within a material. I was thinking this could
> come in handy in some different situations such as mirages or that
> appearance you get looking at hot pavement (I can't remember what to call
> it) or for modeling of non-homogeneous materials.
> I'm not much of a POV programmer myself so I don't think I would be up to
> the task, but perhaps someone else is interested in the idea, if it's even
> possible.
http://www.students.tut.fi/~warp/povQandT/languageQandT.html#variableior
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Jun. 2002 _____./\/^>_*_<^\/\.______
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