Apache wrote:
>I think if I change the focal
> blur to focus on the other side of the key I can kind of hide those sharp
> edges, heheeheh
Even blurring the sharp edges might not hide them. Smooth edges just
reflect light differently. I keep on thinking there has to be a way to
use surface normals to simulate smooth edges, like maybe with the
proximity pattern or something.....
--
Samuel Benge
sbe### [at] caltel com
Post a reply to this message
|