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Hello. Here is the POV 3.5 version. I used no lights, only radiosity
settings and an ambient sphere. Render time was 7m 45s
Here is the POV code:
global_settings{
max_trace_level 50
radiosity{
error_bound .125 count 1575 nearest_count 10
recursion_limit 1 normal on
brightness 13.5 gray_threshold 0
pretrace_start .08 pretrace_end .005
always_sample on
}
}
camera{location<0,30,-50> look_at 0 angle 40 }
sphere{<100,50,-50>,40
pigment{rgb 1}
finish{ambient 1}
no_shadow double_illuminate
}
background{rgb .025}
plane{y,-2 pigment{rgb .7} finish{ambient 0} }
union{
torus{11,1 translate y*1}
torus{11,1 translate y*-1}
cylinder{y*-1,y*1,12 open}
cylinder{y*-1,y*1,10 open}
pigment{rgb .1}
finish{reflection .9 ambient 0}
}
Oldstench wrote:
> My question is this...The first picture (caustinc_ring_2.jpg) represents
> a render I did with Brazil to test its caustics, the second picture
> (torus.jpg) is a photon image that I did in MegaPov just trying to get some
> caustics as a start. But, as you can see..it looks like absolute crap. Why
> is the ring glowing like that, and why are there no caustics in the familiar
> parabolic shape?
> Thanks - Oldstench
>
>
>
--
Samuel Benge
sbe### [at] caltel com
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Attachments:
Download 'ring.jpg' (16 KB)
Preview of image 'ring.jpg'
![ring.jpg](/povray.binaries.images/attachment/%3C3D0052B2.8030101%40caltel.com%3E/ring.jpg?preview=1)
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