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Samuel Benge wrote:
> The room is mothing to scream about yet, but those poser models are
> expertly rendered! They don't have that 'plastic look' to them, plus the
> light interaction with them seems to be very close to real.
Hmm might be simply the fact they're being lit full-tilt by 3
'spotlights' (ok point lights inside of hollowed spheres with
a hole for the light ^_^;)...usually people try subdued, even
lighting that reaches all parts evenly...tho I do have to give
major kudos to the poser model itself; I like its proportions
better than the default one's...it still can't pose worth crap
though, which is why the metal band in the middle's there;
moving the legs at all screws up the pelvic region.
Suggestions for room-filling?
> What media settings did you use?
Looksa somesin' lika zis:
#declare Water_Interior = material{
texture{
pigment{
color rgbt <0.0, 0.5, 0.0, 0.8>
}
}
interior{
caustics 0.75
media{
samples 1,2
variance 1.0/5.0
ratio 0.071
absorption rgb <0.75, 0.0, 0.0>
emission rgb <0.0, 1.0, 0.8>
scattering{
4, rgb <0.642857, 0.857143, 0.785714> // rayleigh scattering
}
density{
cylindrical
}
}
}
}
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
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