When you do a lot of camera movement with transform rotate spline etc,
its difficult to figure out just exactly where the camera is. I
attempted to use "extents" but it doesn't allow use of the camera as an
object.
So how do I query pov for the exact camera vector at any given time, if
I can't use extents?? (as a work around I build a serrogate sphere that
I assign the same movement, then use extents to query its location.)
Jeff
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