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I made another similar animation with higher stiffness of the
connections. The number of integration steps is increased to 60 per
frame, damping is fairly low.
It probably looks somewhat strange since stiff materials with such low
internal damping are not very common, especially not in the form of cubes.
You can also see in the end that there is no collision detection between
the cubes yet. Just calculating the sphere-sphere collisions would not be
very useful, therefore i left it out for speed reasons.
http://www-public.tu-bs.de:8080/~y0013390/files/ball_sim8.mpg
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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