POV-Ray : Newsgroups : povray.binaries.animations : Re: Patience et longueur de temps font plus que force ni que rage :o) : Re: Patience et longueur de temps font plus que force ni que rage :o) Server Time
2 Nov 2024 07:22:49 EDT (-0400)
  Re: Patience et longueur de temps font plus que force ni que rage :o)  
From: Tim Nikias
Date: 31 May 2002 01:42:17
Message: <3CF70D27.AF2E197C@gmx.de>
I've read his papers. He doesn't take air into account in
any realistic way. As fas as I've understood the method,
he does use gravity, some particle-interaction of the
water, but doesn't check if there are air-pockets in the
water. In order to do this, he would have to fill the entire
calculation-block with air-particles, which wouldn't
yield in such fast results, and perhaps not even that
good-looking.

Apache wrote:

> If he's taking the air into account, how come those bubbles (see
> water-in-glass anim) disappearing into nothing? If there are air molecules
> (particles?) those bubbles can't disappear like that. But those water and
> smoke anims are really cool indeed.
>
> --
> Apache
> POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
> Email: apa### [at] yahoocom
> ICQ: 146690431

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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