So, here's what I implemented today...
My system takes the birth-field, applies the
transformations given with a macro,
and calculates inertia from that.
300 Particles pop into existance on the
box and are thrown out into space that way.
150 frames, 20 minutes total to parse+trace.
Tomorrow I'll check if transformation and
path-animation combined will give the correct
results of inertia...
Suggestions, questions?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Attachments:
Download 'bft_rot.mpg' (313 KB)
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