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Jeff Nighbert wrote:
>
> Hi folks,
> I am a new-bee and I need to know how to cause my objects to always
> "face the camera" (In other words I would like to have an image
> texture on a plane be perpendicular to the camera at all times.(such as
> trees, clouds, other texture images.)) I have tried several of the
> vector functions, but I haven't come across the right one. Could
> someone help me or give me an example?
In POV-Ray 3.5 try 'Reorient_Trans()' from 'transforms.inc',
'camera_location - object_position' as Axis2 and the direction on the
object you want to face to the camera as Axis1.
You might also have a look at 'screen.inc' maybe that's just what you are
looking for.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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