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Marc M. Adkins wrote:
> Someone please correct me if I'm wrong...
>
> There are no flags on the basic objects (e.g. Sphere) that differentiate one
> from another. The only way to tell one from another is the method pointers
> attached to the objects when they're initialized. Or to look at it another
> way, you can poke them and see which way they run, but they don't have
> nametags.
Correct.
There is no need for nametags because the memory representation of objects
in the world/scene is write-only for the parser.
(With the exception of #declare/#local which allow to give a name to
a template object which might be later instancied with object{...} )
Nametags are only usefull in modelers.
Same goes for a Class identifier: it is not useful because it is done
by the method pointer.
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
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