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Hi Ingo,
ingo wrote:
>
> There is more interesting stuff on the site, for example:
> http://glinda.lrsm.upenn.edu/~weeks/lcca1.html
> Would it be possible to make a POV-Ray pattern like that?
>
> Ingo
Well, this one is easy :-)
// -- start --
#include "functions.inc"
global_settings { assumed_gamma 1.0 max_trace_level 5 }
background { color rgb 0.6*<4/7,5.5/7,1>^4 }
#declare camPos = <0.2, 7.5, -17.5>*15;
#declare camLookAt = <0,0,0>;
#declare camAngle = 30;
camera {
up <0, 1, 0>
right x*image_width/image_height
location camPos
look_at camLookAt
angle camAngle
}
#declare fn_Rad = function { pigment { radial colour_map{[0 rgb 0][1 rgb
1]}} }
#declare fn_Cusp = function {
fn_Rad(f_snoise3d(x/4,0,z/4),0,f_snoise3d(x/4,100,z/4)).x }
plane {
y, 0
pigment { function { fn_Cusp(x,y,z) }
colour_map {[0 rgb x][1/3 rgb y][2/3 rgb z][1 rgb x]}
}
finish { ambient 1 diffuse 0 }
rotate -90*x
scale 5
}
// -- end --
Bye for now,
Mike Andrews.
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