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Bruno Gimeno wrote:
>
> Imagine that you want to obtain an object, located in front of a mirror,
> gives back a different image. Easy! you will say, the new feateure
> "no_reflection" should perfect for this....
>
> In this image, we see a red sphere located in front of a mirror, marked with
> no_reflection
> http://usuarios.lycos.es/game2413/galeria/untitled1.jpg
> Problem 1, the shade is visible through the mirror.
>
> [...]
I think this is a design feature and can't be changed easily, but i can't
say for sure since i don't know how exactly 'no_reflection' etc. are
implemented. I suppose you can solve it in your case by having two
instances of the floor object, one with diffuse finish and
'no_reflection', one without and 'no_image'.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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